More than 40 of the classic, favorite Hot Wheels cars including the time-honored Twin Mill, Red Baron, Mongoose, JetThreat and Cat-A-Pult. Experience eight classic Hot Wheels stunt tracks including the Loop-the-loop, Criss-cross and Danger Changer. Unique stunt mechanic that lets players execute wild mid-air spins, 360s and sensational end-over flips. Multiple gameplay modes include Exhibition, Airtime challenge, Hot Wheels Cup, Practice and more. Three ways to win -- speed, stunts and crashing cars off the road. Shortcuts, hidden cars, powerups and more. Soundtrack includes the music of Mix Master Mike, Primus, Reverend Horton Heat and more. Two-player race mode. Rumble and Memory Pak support. Gameplay After only minutes of play with Electronic Arts' Hot Wheels Turbo Racing, it becomes plainly evident that the game has been inspired, at least in part, by Midway's popular Rush franchise. Both titles dismiss simulation-esque racing mechanics in favor of light-hearted stunts, gravity-defying jumps and tracks that cater to both. However, Hot Wheels takes the spirit of the Rush series one step further by completely abolishing any sense of realism. Using its license to the fullest, Stormfront Studios' racer unfolds on colorful, plastic-like tracks that bend in virtually every direction, corkscrew at every other turn, loop-the-loop on a regular basis, and spit out jumps more often than Jay Leno spits out bad jokes. The idea behind Hot Wheels Turbo Racing is not to strategically power-slide around corners and blow past opponents, but rather to flip over them, spin by them or, if needs be, knock them off the road and keep moving.
Ironically, the Hot Wheels license and the track design therein may have actually worked to hinder the overall freedom of the game. In spite of the great many tricks and stunts available, players are still limited to a relatively straight-forward experience. Whereas the races in San Francisco Rush, for example, can lead in virtually any direction, the vehicles soar over hilltops, skyscrapers and through giant city streets, Hot Wheels offers a much more confined stunting environment. While roads do branch in different directions, it's almost impossible to leave the comfort zone of the immediate area; there is never a feeling of wide-open, go-anywhere, do-anything racing and this is a real shame considering the broad range of tricks that can be executed.
The title features a two-player split-screen racing mode that plays just as well as the single-player game. While it's somewhat disappointing that developer Stormfront Studios didn't op to implement a four-player split-screen mode instead, the game's two-player race, in its defense, features a consistently fast sense of speed and only marginal differences in overall fluidity. We've got no complaints.
Graphics Stormfront Studios has successfully translated the look of Hot Wheels plastic tracks into the world of polygons. Hot Wheels Turbo Racing features roads that glow bright red, stripe yellow and orange, green, blue ¿ everything but black, really. While these tracks are most definitely reminiscent of the toy courses they were inspired by, as a game we must admit that they still come off looking overly tacky and far too bright in appearance. With that said, there are enough distractions in each level to avert our eyes for brief periods of time, such as rolling boulders, path splits, lightning bolts ¿ all of the usual racing stuff. Because background graphics are of a much more realistic tone, the end effect is certainly unique, if not confusing. We end up with rainbow roads stretching through realistic environments. A bit odd to be sure, but it works. Vehicles, meanwhile, which are comprised of the classic Hot Wheels collection, come to life with solid polygon models and detailed textures.
Sound In an off-the-wall move, Electronic Arts has licensed an odd combination of musical talent for this Hot Wheels based racer including Reverent Horton Heat, Primus and Mix Master Mike. Not exactly the type of bands you might associate with racing classic kids Hot Wheels miniatures, but hey ¿ who are we to complain? Regardless, the music is compressed, but we still get the gist of it and overall it's not too shabby. On the sound effects side, we've got the standard mix of noises in relation to crashing, landing, nitro boosting, scraping walls ¿ you name it. An in-game announcer proudly congratulates players when they land particularly special tricks as well, which works as a nice audio touch.
Let's get the most obvious and essential Switch racing game out of the way first. Mario Kart 8 Deluxe delivers a huge amount of racing goodness right out of the box, and it's a polished version of a Wii U entry that was only a proper Battle Mode away from being top of class. Now that issue has been addressed, what we have is arguably the best Mario Kart release ever seen.
FAST RMX is as good as the Wii U original and then some. Updated visuals, more tracks, more vehicles; it was an utterly outstanding launch title for the Switch and it holds up very well to this day, keeping the futuristic high-speed racing game alive in the absence of F-Zero. It's not quite the same, of course, but with the console's ability to allow multiplayer on the go rolled in, this is without doubt essential for racing fans with a Switch.
Gotcha Racing 2nd is an generous slice of retro racing content with hidden depths; one you can play for two minutes or two hours and always have incredible fun. There is no single winning car combination so you will constantly keep coming back to get new parts and customise your four different designs in order to shave off seconds in the Grand Prix tracks and the game might even turn out to become a party favourite with your friends. Additive, fun and bursting with content for a sensible price, we recommend this second outing of overhead racing extravaganza even if you missed out on the first game.
"fans of the racing genre are still well served"Yeah... I don't know about that.I miss having a great AAA Sim racing game. Xbox for Forza, ps guys have Gram Turismo... I wish we could get something like that, although the lack of analog triggers are really a bummer ..
Mario Kart 8 DX on Switch is both a blessing and a curse. Any racing game now has to ask itself if it can either compete with MK8 or provide an experience significantly different enough to attract strong sales.
Wow this is a pretty bad list! I am a huge fan of racing games, and a big car enthusiast so I take this topic very seriously. Forza is probably my favorite video game series, I have put hundreds of hours into the games, and I have always loved Gran Turismo and other sim racers. Naturally I try to play every racing game I can on the Switch and have been searching for the best ones.
What we have here in this article is a real gamer list, it's a list compiled by gamers who apparently have no real interest in cars, bikes, or real driving/riding/racing in general. I happen to think that a few games on there are great, some are just okay, and some are just terrible IMO (such as Mantis Burn which I bought off the praise around here and hated it).
Sadly when it comes to real racing games, racing sims in other words, our selection is quite limited. MXGP3 was a passable motocross sim but now that Monster Energy Supercross 2 is out that is undoubtedly the best motocross game on the Switch and probably the best racer overall, it is an impressive port, better than any other that we have received so far. MotoGP 18 is a good choice for a road racer, it does a good job of capturing the sport and gives you a good feel for riding motorcycles.
As for racing sims with cars, sadly as far as road going car racers are concerned we are probably stuck waiting for GRID Autosport. I was really disappointed with how Gear.Club turned out and there isn't much more with real cars out there. Luckily we do have V-Rally 4, which I think is a really underrated game on the Switch now that it has just recently been patched. If you are looking for a sim racer were you can race real cars it is pretty much the only game I can recommend at this point, I have been really enjoying it so far and it does a good job of capturing rally racing.
These are the BEST racing games??? Many of them are very mediocre. :/ How about we redo this list when there's more variety and we can pick 10 candidates with 8+ points, currently this leaves a bad taste in my mouth. :/
Switch is most definitely not well served when it comes to racing games, any gamer would tell you that. I think it's easier for most dev's to ignore the genre. While I love MK8, It's not really a racing game. At it's core, It's simply a battle mode with nuances of racing. I think the forthcoming Virtua Racing could become the truest racing game on the Switch, which would be a sad reflection of the genre on Switch.
@JaxonH I was thinking the same thing. Trials Rising is phenomenal and I am having a blast playing (although the hard tracks are hard, but that should be obvious) If this article includes top down racing, then why not single rail racing? Yes, it is different than other racers, but wow it is a heart pumping edge of your seat game.
Rise Race the Future - This game just felt awful to me and I could never understand what some staff here liked about the game. I got it and it felt like an awful low quality attempt at a racing game with terrible physics, terrible controls, and nothing really going for it.
@BillyB Their list feels like the sort of list someone would create if they aren't a real racing fan. They neglected to include numerous racing games that are actually somewhat well made and they recommended numerous games that aren't that good and generally off-putting with quality concerns. 2b1af7f3a8