Divinity Original Sin 2 Day Night Cycle
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During the original Divinity: Original Sin crowdfunding campaign on Kickstarter, the very last stretch goal mentioned a day and night cycle, NPC schedules and weather systems. All of these could have impacted NPCs, monsters and magic. Do you still discuss the possibility of making a truly simulated game world at some point in the future?
Adam: I do in my own head constantly. I think it's a very different game. One of my favorite games of all time is Ultima Seven and it was the first game that I played that had proper NPC behaviors. You could wait for someone to go to the pub and then you could rob their shop. I love stuff like that, but a game that's built like that does very different things. We are very, very story focused as well and there's things that you lose. Also: multiplayer. We're a multiplayer game and day-night cycles in multiplayer becomes incredibly complicated. We're doing so many really complex things already that we know are going to be really good that, on top of that, it wouldn't fit this game.
I love simulated worlds and we have a lot of that stuff in there. We don't do the day-night cycle but we do the things where things in the world happen because you caused them to happen and they can happen off-screen. So, there are things happening off-screen. The world isn't just what you see on your screen. There are events that happen and things that will, because of the choices you've made, things will happen elsewhere. Those are real, those are systemic. Our systems are running in the background the whole time. There are incredibly deep systems. Some of them don't make sense for this game, but yeah, we think about it and we've talked about it.
On the mechanical front, Pokemon Gold and Silver dramatically expanded upon the original Pokemon Red and Blue. It introduced the day/night cycle that would become common in every generation to follow (except Gen 3 for some reason). It introduced timed events and vendors who would only appear on certain days. It introduced breeding, thus condemning trainers to forever ride back and forth on their bike looking for the Perfect Pokemon. It addressed the overwhelming strength of Psychic Pokemon with new Dark and Steel types, adding corresponding evolutions for Eevee and Onix.
As it stands, Pokemon Gold and Silver is still the peak of the series. No entry since has been bigger, more ambitious, more willing to push its platform to the absolute limit. The only addition bigger than breeding and the day/night cycle is perhaps online play, which began the process of pushing the series in a more hardcore direction.
So, to reiterate, for the dream CRPG: Simpler character-driven story, expanded crime AI, climb on crates after stacking them, day-night cycles, fix the combat jank, and tighten up the graphics on Level 3. You can do it, Larian, I believe in you.
Despite being more of an indie game, Pillars of Eternity 2 has some extremely impressive graphics and lighting effects. These shine most of all during the daytime, but the nights have some unique lighting of their own to show off. The issue is that these last far too briefly, so neither feels like an actual day or night and the feeling of videogame day/night cycle is far too obvious here.
7. Sim's Day/Night Cycle + Dynamic Weather For an open world RPG, Divinity 2's weather is pretty static. You won't probably notice it while adventuring 7/24, but after trying this mod, you will never play the game without it. This mod creates a timer which keeps track of the time of day and adds a day-night cycle. It also adds 4 weather conditions, those being fog, rain, heavy rain, sunny.
So there they are, some of the Divinity 2 Original Sin best mods out there at the moment. Even though this game has been out for only a year, the modding community has been very hard-working and passionate about the game and already produced hundreds of mods in every category. The game's Game Master mode also lets people create entirely new campaigns, so expect to see a lot more in the future. Among all these free content, fixes and improvements, it is easy to get lost. To prevent that, we compiled this list and if it helped, let us know below! Posted from my blog with SteemPress : -best-divinity-original-sin-2-mods/
Some players also lack such details as the day and night cycle (in BG3 the locations have a predetermined time and weather, just like in Divinity) or the incantations during spell casting similar to those we could hear in Baldur's Gate and Baldur's Gate II: Shadows Amn. Some people would also like to see changes in the way the dice rolls are presented in dialogues, so that character's bonuses and statistics are visible.
Believable NPC schedules are one of the few things Divinity: Original Sin didn't retain from the Ultima VII portions of its design documents. That's at least partly because Larian chose to tackle cooperative play, which required tracking multiple player characters in the world at any one time, each of which might enter turn-based combat independently of the other (multiple others in the upcoming sequel). That would make tracking day/night cycles and triggers for changes in a schedule impossible.
Xenoblade Chronicles 2 is the third release of the series which takes part in an open-world where the characters reside on a sea of clouds. The most compelling feature of this game is how the day-night cycles affect item drops, quest and events. This game is highly praised for it's soundtrack, storyline and combat system. The gameplay time for this title is 107 hours.
Apart from this, light is a huge focus in Solasta, both in and out of combat as the game features a dynamic day/night cycle. Lighting, no matter if it's natural or conjured, has an impact on what you and your enemies can see, changing gameplay depending on what time of day you reach an area. The lighting doesn't just seem like an interesting and surprisingly deep aspect, it also brings exceptional beauty to the stark and stunning environments, of which there are many (get ready as it looks like we're going to get to explore a massive world in Solasta). In relation to the dynamic day/night cycle, players also need to make sure to rest and eat every 24 hours to keep their team at their best.